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自定义实体事件,得到自定义实体的捕捉点
static VOID MxDrawXCustomEntity::getOsnapPoints(LONGLONG lEntity, IN McGePoint3d pickPoint, IN McGePoint3d lastPoint, OUT McGePoint3d snapPoints);
参数 |
说明 |
LONGLONG lEntity |
自定义实体id. |
IN McGePoint3d pickPoint |
当前捕捉时光标位置 |
IN McGePoint3d lastPoint |
当前捕捉时光标的上一次输入位置 |
OUT McGePoint3d snapPoints |
返回捕捉点 |