设置此矩阵为围绕中心点,以角 angle 旋转的矩阵
McGeMatrix3d& setToRotation(double angle, const McGeVector3d& axis, const McGePoint3d& center = McGePoint3d::kOrigin);
参数 |
说明 |
double angle |
输入旋转角 |
const McGePoint3d& center = McGePoint3d::kOrigin |
输入旋转中心点 |
返回该矩阵的引用